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My Pokemon Ranch Italian

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My Pokemon Ranch Download

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My Pokemon Ranch Pictures

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UPDATE 4: About Japanesse My Pokemon Ranch:- Region code seems to be 0x00 for normal japanesse my pokemon ranch. Seems totally compatible with the other versions (NTSC and PAL using regionchanger).About the Platinum update savegame:- savedata.bin is bigger, seems that space was added for 500 player pokemon and 500 hayley's pokemon (a total of 3000 pokemon in the ranch).

Some more Ranch data is added as well (for the new features I guess, like song changing, that setting may be saved as well).- The start offset of mii data has changed, since some more data for the ranch save was added, the start offset of mii data has changed. Since I wrote these tools with a hardcoded offset instead of reading the offset from the header (because I discovered that later) the only tools that will work with the platinum update savegame are hashupdater and regionchanger. I may rewrite my tools to clean the code and add compatibility with the platinum update savegame.- For platinum update the region code seems to be 0x40.

I think that these region codes are actually only bitmasks, since my pal savegame was updated to 0x60 (bit 6 was enabled) and not 0x40.- A platinum update savegame will NOT work on any non platinum update game. The game will say the save is corrupted (but it is not, it must make some kind of filesize check).UPDATE 3: I tested a little with dolphin and found the header value that defines de region/language of the savegame.

I've updated the post with the new information, and I've also attached a new file with the updated information and a new app: PR-regionchanger.exe, which has a region selector (jap, NTSC-U, PAL: english, dutch, french, german, spanish, italian) and also updates the file's hash.UPDATE 2: I made a quick test with a pal savedata I found. The PAL ranch save seems to be language locked and the 'connect to wii' option will only appear in the DS games of the same language (english, deutch, french, italian and spanish). I couldn't find any obvious value in the savefile storing the language setting.

Italian

The lack of a language setting in the NTSC-U savefile might be what prevents the save from loading on the PAL game. I'll briefly explain the process of changing all pokemon from a savefile to a specified trainer.0.- Connect to My Pokemon Ranch with your DS trainer and deposit a pokemon. If the ranch is full see side notes.1.- Use Savegame Manager Gx to extract your savegame (extract, not copy).2.- Put savedata.bin in the same folder as the PR tools.3.- Run PR-extractor.exe. Sort by number.4.- Get the.tnr file of the LAST pokemon extracted. This file contains the hex data from your trainer (TID, SID and Name).5.- Drag and drop your.tnr file to 'Inserttnrandupdatehash.bat'. The file 'savedatahashed.bin' will be created.

Hello, after reding this thread and seeing that the offsets didn't match I looked at some savefiles and decided to code my own pokemon ranch extractor. It seems to work fine in several PAL and USA savefiles, japanesse are untested (with and without the platinum update).I've also been coding an app that changes the owner of the pokemon in the ranch, but a problem arised: the savegame header seems to have a checksum of the file, and I don't know how to recalculate it, so the edited file won't work.Also, I would almost surely need to delete all 'mii-trainer' entries but one and change the trainer associated to that mii. That can be easily done, but until the cehcksum problem is solved, using and edited savegame can't be done.Any help with that checksum will be appreciated.UPDATE: it seems that deleting the 'mii-trainer' entries is not necessary, the mii linked to a trainer remains even when no pokemon are stored in the ranch. I've attached my current code for the Ranch ID changer, it accepts manual entry of the TID, SID and name (in hex) or it can use a.tnr file generated by PR Extractor. The 'only' thing it misses is updating the ranch's checksum, either someone updates my code or writes a separate app that calculates and writes the new checksum.As an alternative method to get the pokemon in the ranch, since with the extractor we can know the TID, SID and Name, with an action replay device or editing the savegame the pokemon in the ranch can be retrieved. There's tutorials for that elsewhere.Readme. My Pokemon Ranch Exctractor v0.1 by suloku December 2014-Copyright 2014 suloku Licensed under the terms of the GNU GPL, version 2-Usage:1.- Extract my pokemon ranch savegame using Savegame Manager Gx (or any alternative) from your wii.

You will need a soft-moded wii for that (aka homebrew channel).2.- Place savedata.bin from the savedata you just extracted in the same folder as PR-extractor.exe3.- Execute the Pr-extractor.exeThe pokemon are extracted as encrypted.pkm files compatible with latest pokegen. The filename includes the number of the pokemon in order it was deposited in the ranch, the trainer ID and secret trainer ID.You will be asked if you want to sort the extracted pokemon by trainer ID or by deposition order (it just changes the way the files are named, useful if there are many pokemon from different trainers).Hayleys pokemon are also extracted (with a different filename). Pokemon traded with Hayley are also extracted and the filename has the 'traded' tag.Some of Hayleys pokemon have the 'tradeable' tag, wich only means that Hayley may ask to trade that pokemon for one of the wanted pokemon in the ranch, the.pkm file is as any other pokemon.The extractor will create.tnr files, whichs filenames include the trainer ID, secret ID and trainer name in hexadecimal. De file itself contains that very same data. They have no use as of now (27th december 2014), but they are intended to be used by My Pokemon Ranch ID changer to make all the pokemon in the ranch belong to the specified TID, SID and name.My Pokemon Ranch ID changer is an application under development, stalled because the header of My pokemon ranch savefile has a checksum and I don't know how to recalculate it.-Changelog:+V0.1: initial release-Developer notes:- The source is very ugly and poorly written, I know and I made what I could. It works, so meh.- Any help with updating the checksum at the savefile header will be appreciated.Savedata file structure information. (I know this information is poorly written)The savefile has a header with some kind of checksum that prevents directly editing it.

Any help would be appreciated.Structure of My pokemon ranch savegame file (pal and usa, japanesse version unknown).0x22AC-0x22AF: number of mii storedVariable size: mii data, each mii takes 40 bytes. These are the Mii available at the ranch.4 bytes: 00 00 00 2C in various savefiles4 bytes: number of trainer-Mii linksVariable size: trainer-mii entries, 44 bytes long each entry (each mii in the Ranch is assigned a trainer)4 bytes: unknown data; 00 00 00 A4 in two different savegames4 bytes: number of pokemon in the ranchPOKEMON ENTRIES (164 bytes each), structured as following:-136 bytes: encrypted.pkm file (readable by pokegen)-28 bytes: 4 bytes (.read below), then TID (2 bytes), SID (two bytes), trainer name (16 bytes) and 4 more unknown bytes. This data is unencrypted.End of file mark? (4 bytes): 00 00 00 28.

These value seems to be 01 00 00 00 for trainers, 05 00 00 00 for pokemon traded to Hayley, 04 00 00 00 for Hayley's pokemon, and 04 00 00 02 for pokemon that are tradeable with the player and are currently at the ranch (check here for those pokemon: ).Edited January 5, 2015 by sulokuUpdated file and information. Thank you, I've looked at it, but I don't know visual basic (in fact, I know very little programming).I've taken advantage of MPKR making a backup of the savefile to compare what happens when I withdraw a pokemon and deposit a different one. The result was that the only changes to the file are the ones shown in the following image (and obviously the 136 bytes correponding to the pokemon I deposited, which now take the place of the one I withdrawed):EDIT: I also tried to just enter the ranch and save 2 times in a row, then extract the savedata. The only difference between the two savedata were the bytes marked in red in the image (0x00-0x19 and 0x63).I also tried withdrawing the first pokemon deposited at the ranch, then depositing a different one, which shifts the whole pokemon data 164 bytes. But same result.